Looping Background Music

With the Bgm class you can manage looping of background music tracks with regards to application (or game) lifecycle state changes.

When the application is terminated, or sent to background, Bgm will automatically pause the currently playing music track. Similarly, when the application is resumed, Bgm will resume the background music. Manually pausing and resuming your tracks is also supported.

The Bgm class is handled by the flame_audio library so you first have to add that to your dependency list in your pubspec.yaml file:

dependencies:
  flame_audio: 1.2.0

The latest version can be found on pub.dev.

For this class to function properly, the observer must be registered by calling the following:

FlameAudio.bgm.initialize();

IMPORTANT Note: The initialize function must be called at a point in time where an instance of the WidgetsBinding class already exists. Best practice is to put this call inside of your game’s onLoad method`.

In cases where you’re done with background music but still want to keep the application/game running, use the dispose function to remove the observer.

FlameAudio.bgm.dispose();

To play a looping background music track, run:

import 'package:flame_audio/flame_audio.dart';

FlameAudio.bgm.play('adventure-track.mp3');

Note: The Bgm class will always use the static instance of FlameAudio for storing cached music files.

You must have an appropriate folder structure and add the files to the pubspec.yaml file, as explained in Flame Audio documentation.

Caching music files

The following functions can be used to preload (and unload) music files into the cache. These functions are just aliases for the ones in FlameAudio with the same names.

Again, please refer to the Flame Audio documentation if you need more info.

import 'package:flame_audio/flame_audio.dart';

FlameAudio.bgm.load('adventure-track.mp3');
FlameAudio.bgm.loadAll([
  'menu.mp3',
  'dungeon.mp3',
]);
FlameAudio.bgm.clear('adventure-track.mp3');
FlameAudio.bgm.clearCache();

Methods

Play

The play function takes in a String that should be a path that points to the location of the music file to be played (following the Flame Audio folder structure requirements).

You can pass an additional optional double parameter which is the volume (defaults to 1.0).

Examples:

FlameAudio.bgm.play('bgm/boss-fight/level-382.mp3');
FlameAudio.bgm.play('bgm/world-map.mp3', volume: .25);

Stop

To stop a currently playing background music track, just call stop.

FlameAudio.bgm.stop();

Pause and Resume

To manually pause and resume background music you can use the pause and resume functions.

FlameAudio.bgm automatically handles pausing and resuming the currently playing background music track. Manually pausing prevents the app/game from auto-resuming when focus is given back to the app/game.

FlameAudio.bgm.pause();
FlameAudio.bgm.resume();