Looping Background Music¶
With the Bgm
class you can manage looping of background music tracks with regards to application
(or game) lifecycle state changes.
When the application is terminated, or sent to background, Bgm
will automatically pause
the currently playing music track. Similarly, when the application is resumed, Bgm
will resume the
background music. Manually pausing and resuming your tracks is also supported.
The Bgm
class is handled by the flame_audio library
so you first have to add that to your dependency list in your pubspec.yaml
file:
dependencies:
flame_audio: 1.2.0
The latest version can be found on pub.dev.
For this class to function properly, the observer must be registered by calling the following:
FlameAudio.bgm.initialize();
IMPORTANT Note: The initialize
function must be called at a point in time where an instance of
the WidgetsBinding
class already exists. Best practice is to put this call inside of your game’s
onLoad
method`.
In cases where you’re done with background music but still want to keep the application/game
running, use the dispose
function to remove the observer.
FlameAudio.bgm.dispose();
To play a looping background music track, run:
import 'package:flame_audio/flame_audio.dart';
FlameAudio.bgm.play('adventure-track.mp3');
Note: The Bgm
class will always use the static instance of FlameAudio
for storing cached
music files.
You must have an appropriate folder structure and add the files to the pubspec.yaml
file, as
explained in Flame Audio documentation.
Caching music files¶
The following functions can be used to preload (and unload) music files into the cache. These
functions are just aliases for the ones in FlameAudio
with the same names.
Again, please refer to the Flame Audio documentation if you need more info.
import 'package:flame_audio/flame_audio.dart';
FlameAudio.bgm.load('adventure-track.mp3');
FlameAudio.bgm.loadAll([
'menu.mp3',
'dungeon.mp3',
]);
FlameAudio.bgm.clear('adventure-track.mp3');
FlameAudio.bgm.clearCache();
Methods¶
Play¶
The play
function takes in a String
that should be a path that points to the location of the
music file to be played (following the Flame Audio folder structure requirements).
You can pass an additional optional double
parameter which is the volume
(defaults to 1.0
).
Examples:
FlameAudio.bgm.play('bgm/boss-fight/level-382.mp3');
FlameAudio.bgm.play('bgm/world-map.mp3', volume: .25);
Stop¶
To stop a currently playing background music track, just call stop
.
FlameAudio.bgm.stop();
Pause and Resume¶
To manually pause and resume background music you can use the pause
and resume
functions.
FlameAudio.bgm
automatically handles pausing and resuming the currently playing background music
track. Manually pausing
prevents the app/game from auto-resuming when focus is given back to the
app/game.
FlameAudio.bgm.pause();
FlameAudio.bgm.resume();