highlighted:
  • flame
    • File structure
    • GameWidget
    • Router
    • Game loop
    • Components
    • Platforms
    • Collision detection
    • Effects
    • Camera & Viewport
    • Camera component
    • Inputs
      • Tap events
      • Drag events
      • Gesture input
      • Keyboard input
      • Other inputs
    • Rendering
      • Images, sprites and animations
      • Text rendering
      • Colors and palette
      • Particles
      • Decorators
      • Layers
    • Other
      • Debugging
      • Utils
      • Widgets
  • flame_audio
    • General audio
    • Background music
    • AudioPool
  • flame_forge2d
    • Overview
  • Tutorials
    • Bare Flame game
    • Klondike
      • 1. Preparation
      • 2. Scaffolding
      • 3. Cards
      • 4. Gameplay
      • [To be continued]...
  • Other Modules
    • Oxygen
    • Tiled
    • Splash screen
  • Development
    • Documentation

Warning: you are currently viewing the docs for an older version of Flame.

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flame_forge2d¶

  • Overview
    • Forge2DGame
    • BodyComponent
    • Contact callbacks
      • Forge2DCamera.followBodyComponent
The content on this page is licensed under the CC BY 4.0 License, and code samples under the MIT License.

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