FlameNetworkAssets¶
FlameNetworkAssets
is a bridge package focused on providing a solution to fetch, and cache assets
from the network.
The FlameNetworkAssets
class provides an abstraction that should be extended in order to create
asset specific handler.
By default, the package relies on the http
package to make http requests, and path_provider
to get the place to store the local cache, to use a different approach for those, use the
optional arguments in the constructor.
This package bundles a specific asset handler class for images:
final networkAssets = FlameNetworkImages();
final playerSprite = await networkAssets.load('https://url.com/image.png');
To create a specific asset handler class, you just need to extend the FlameNetworkAssets
class
and define the decodeAsset
and endcodeAsset
arguments:
class FlameNetworkCustomAsset extends FlameNetworkAssets<CustomAsset> {
FlameNetworkImages({
super.get,
super.getAppDirectory,
super.cacheInMemory,
super.cacheInStorage,
}) : super(
decodeAsset: (bytes) => CustomAsset.decode(bytes),
encodeAsset: (CustomAsset asset) => asset.encode(),
);
}
The content on this page is licensed under the CC BY 4.0 License,
and code samples under the MIT License.