Structure¶
Flame has a proposed structure for your project that includes the standard Flutter assets
directory in addition to two children: audio
and images
.
If using the following example code:
void main() {
FlameAudio.play('explosion.mp3');
Flame.images.load('player.png');
Flame.images.load('enemy.png');
}
The file structure Flame would expect to find the files in would be:
.
└── assets
├── audio
│ └── explosion.mp3
└── images
├── enemy.png
└── player.png
Optionally you can split your audio
folder into two subfolders, one for music
and one for sfx
.
Don’t forget to add these files to your pubspec.yaml
file:
flutter:
assets:
- assets/audio/explosion.mp3
- assets/images/player.png
- assets/images/enemy.png
If you want to change this structure, this is possible by using the prefix
parameter and creating
your own instances of AssetsCache
, ImagesCache
, AudioCache
and SoundPool
s, instead of using
the global ones provided by Flame.
The content on this page is licensed under the CC BY 4.0 License,
and code samples under the MIT License.