AudioPool¶
An AudioPool is a provider of AudioPlayers that are pre-loaded with local assets to minimize delays.
A single AudioPool always plays the same sound, usually a quick sound effect, like a laser shooting from your ship or a jump sound for your platformer.
The advantage of using Audio Pool is that by configuring a minimum (starting) size, and a maximum size, the pool will create and preload some players, and allow them to be re-used many times.
You can use the helper method FlameAudio.createPool
to create AudioPool
instances using the same global FlameAudio.audioCache
.
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and code samples under the MIT License.