highlighted:
  • Flame
    • File Structure
    • Game Widget
    • Game Loop
    • Components
    • Router
    • Platforms
    • Collision Detection
    • Effects
    • Camera & Viewport
    • Camera Component
    • Inputs
      • Drag Events
      • Gesture Input
      • Keyboard Input
      • Other Inputs
      • Tap Events
    • Rendering
      • Colors and Palette
      • Decorators
      • Images, Sprites and Animations
      • Layers
      • Particles
      • Text Rendering
    • Other
      • Debugging
      • Utils
      • Widgets
  • Bridge Packages
    • flame_audio
      • General audio
      • Background music
      • AudioPool
    • flame_bloc
      • Overview
      • Components
    • flame_fire_atlas
      • Overview
    • flame_forge2d
      • Overview
    • flame_isolate
      • Overview
    • flame_oxygen
    • flame_rive
      • Overview
    • flame_splash_screen
    • flame_svg
      • Overview
    • flame_tiled
      • Tiled
      • Layers
  • Other Modules
    • oxygen
      • Components
  • Tutorials
    • Bare Flame game
    • Klondike
      • 1. Preparation
      • 2. Scaffolding
      • 3. Cards
      • 4. Gameplay
      • [To be continued]...
    • Ember Quest
      • 1. Preparation
      • 2. Start Coding
      • 3. Building the World
      • 4. Adding the Remaining Components
      • 5. Controlling Movement
      • 6. Adding the HUD
      • 7. Adding Menus
    • Space Shooter
      • 1. Getting Started
      • 2. Controlling the player and adding some graphics
  • Development
    • Contributing
    • Documentation
    • Style Guide
    • Tests Guide
  • Resources
    • Flame API
    • Flame Examples

Warning: you are currently viewing the docs for an older version of Flame.

Please click here to go see the documentation for the latest released version.

flame¶

  • File Structure

  • Game Widget

  • Game Loop

  • Components

  • Router

  • Platforms

  • Collision Detection

  • Effects

  • Camera & Viewport

  • Camera Component

  • Inputs

  • Rendering

  • Other

The content on this page is licensed under the CC BY 4.0 License, and code samples under the MIT License.

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Getting Started

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Structure

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