Structure¶
Flame has a proposed structure for your project that includes the standard Flutter assets
directory in addition to two children: audio
and images
.
If using the following example code:
void main() {
FlameAudio.play('explosion.mp3');
Flame.images.load('player.png');
Flame.images.load('enemy.png');
}
The following file structure is where Flame would expect to find the files:
.
└── assets
├── audio
│ └── explosion.mp3
└── images
├── enemy.png
└── player.png
Optionally you can split your audio
folder into two subfolders, one for music
and one for sfx
.
Don’t forget to add these files to your pubspec.yaml
file:
flutter:
assets:
- assets/audio/explosion.mp3
- assets/images/player.png
- assets/images/enemy.png
If you want to change this structure, this is possible by using the prefix
parameter and creating
your instances of AssetsCache
, ImagesCache
, AudioCache
, and SoundPool
s, instead of using the
global ones provided by Flame.
The content on this page is licensed under the CC BY 4.0 License,
and code samples under the MIT License.