<<visit>>
¶
The <<visit>> command temporarily puts the current node on hold, executes the target node, and after it finishes, resumes execution of the previous node. This is similar to a function call in many programming languages.
The <<visit>>
command can be useful for splitting a large dialogue into several smaller nodes,
or for reusing some common dialogue lines in several nodes. For example:
title: RoamingTrader1
---
<<if $roaming_trader_introduced>>
Hello again, {$player}!
<<else>>
<<visit RoamingTraderIntro>>
<<endif>>
-> What do you think about the Calamity? <<if $calamity_started>>
<<visit RoamingTrader_Calamity>>
-> Have you seen a weird-looking girl running by? <<if $quest_little_girl>>
<<visit RoamingTrader_LittleGirl>>
-> What do you have for trade?
<<OpenTrade>>
Pleasure doing business with you! #auto
===
The argument of this command is the id of the node to jump to. It can be given either as a plain node ID, or as an expression in curly braces:
<<visit {"RewardChoice_" + string($choice)}>>
If the expression evaluates at runtime to an unknown name, then a NameError
exception will be
thrown.
The content on this page is licensed under the CC BY 4.0 License,
and code samples under the MIT License.