The <<jump>> command stops executing the current node, and then immediately starts running the target node. This is similar to a goto in many programming languages. For example:

<<jump FarewellScene>>

The argument of this command is the id of the node to jump to. It can be given either as a plain node ID, or as an expression in curly braces:

<<jump {"Ending_" + $ending}>>

If the expression evaluates at runtime to an unknown name, then a NameError exception will be thrown.

See Also

  • <<visit>> command, which jumps into the destination node temporarily and then returns to the same place in the dialogue as before.