Flame logo: a fiery symbol along with the FLAME wordmark.
highlighted:
  • Flame
    • Getting Started
    • Game Widget
    • The game class
    • Assets Structure
    • Components
    • Inputs
      • Tap Events
      • Drag Events
      • Gesture Input
      • Keyboard Input
      • Other Inputs
      • Pointer Events
      • HardwareKeyboardDetector
    • Camera
    • Effects
    • Collision Detection
    • Router
    • Platforms
    • Rendering
      • Colors and Palette
      • Decorators
      • Images, Sprites and Animations
      • Layers and Snapshots
      • Particles
      • Text Rendering
    • Layout
      • AlignComponent
    • Overlays
    • Other
      • Debugging
      • Utils
      • Widgets
      • Performance
  • Bridge Packages
    • flame_audio
      • General audio
      • Background music
      • AudioPool
    • flame_bloc
      • Overview
      • Components
    • flame_fire_atlas
      • Overview
    • flame_forge2d
      • Overview
      • Joints
    • flame_isolate
      • Overview
    • flame_lottie
    • flame_network_assets
    • flame_oxygen
    • flame_rive
      • Overview
    • flame_riverpod
      • Overview
      • Component
      • Widget
    • flame_splash_screen
    • flame_spine
    • flame_svg
      • Overview
    • flame_tiled
      • Tiled
      • Layers
  • Other Modules
    • jenny
      • YarnSpinner language
        • Nodes
        • Lines
        • Options
        • Commands
          • <<character>>
          • <<declare>>
          • <<if>>
          • <<jump>>
          • <<local>>
          • <<set>>
          • <<stop>>
          • <<visit>>
          • <<wait>>
          • User-defined commands
        • Expressions
          • Variables
          • Operators
          • Functions
            • Random functions
            • Numeric functions
            • Type conversion functions
            • Miscellaneous functions
        • Markup
      • Jenny API
        • Character
        • CharacterStorage
        • CommandStorage
        • DialogueChoice
        • DialogueLine
        • DialogueOption
        • DialogueRunner
        • DialogueView
        • FunctionStorage
        • MarkupAttribute
        • Node
        • UserDefinedCommand
        • VariableStorage
        • YarnProject
    • oxygen
      • Components
  • Tutorials
    • Bare Flame game
    • Klondike
      • 1. Preparation
      • 2. Scaffolding
      • 3. Cards
      • 4. Gameplay
      • 5. Additional features
    • Ember Quest
      • 1. Preparation
      • 2. Start Coding
      • 3. Building the World
      • 4. Adding the Remaining Components
      • 5. Controlling Movement
      • 6. Adding the HUD
      • 7. Adding Menus
    • Space Shooter
      • 1. Getting Started
      • 2. Controlling the player and adding some graphics
      • 3. Adding animations and depth
      • 4. Adding Bullets
      • 5. Adding Enemies
      • 6. Enemy and Bullet collisions
  • Development
    • Contributing
    • Documentation
    • Style Guide
    • Tests Guide
  • Resources
    • Flame API
    • Flame Examples

Warning: you are currently viewing the docs for an older version of Flame.

Please click here to go see the documentation for the latest released version.

flame_isolate¶

  • Overview
    • Usage
      • Performance note
      • Backpressure Strategies
The content on this page is licensed under the CC BY 4.0 License, and code samples under the MIT License.

Previous:

Joints

Next:

FlameIsolate

Contents