Widgets¶
One advantage when developing games with Flutter is the ability to use Flutter’s extensive toolset for building UIs, Flame tries to expand on that by introducing widgets that are made with games in mind.
Here you can find all the available widgets provided by Flame.
You can also see all the widgets showcased inside a Dashbook sandbox here
NineTileBoxWidget¶
A Nine Tile Box is a rectangle drawn using a grid sprite.
The grid sprite is a 3x3 grid and with 9 blocks, representing the 4 corners, the 4 sides and the middle.
The corners are drawn at the same size, the sides are stretched on the side direction and the middle is expanded both ways.
The NineTileBoxWidget
implements a Container
using that standard. This pattern is also
implemented as a component in the NineTileBoxComponent
so that you can add this feature directly
to your FlameGame
. To get to know more about this, check the component docs
here.
Here you can find an example of how to use it (without using the NineTileBoxComponent
):
import 'package:flame/widgets';
NineTileBoxWidget(
image: image, // dart:ui image instance
tileSize: 16, // The width/height of the tile on your grid image
destTileSize: 50, // The dimensions to be used when drawing the tile on the canvas
child: SomeWidget(), // Any Flutter widget
)
SpriteWidget¶
SpriteWidget
is a widget used to display a Sprite inside a widget
tree.
This is how to use it:
SpriteWidget(
sprite: yourSprite,
anchor: Anchor.center,
)
SpriteAnimationWidget¶
SpriteAnimationWidget
is a widget used to display
SpriteAnimations inside a widget tree.
This is how to use it:
SpriteAnimationWidget(
animation: _animation,
animationTicker: _animationTicker,
playing: true,
anchor: Anchor.center,
)