Anchor Effects¶
Anchor effects are used to change the anchor point of a component over time. The anchor point is the point around which the component rotates and scales.
AnchorByEffect¶
Changes the location of the target’s anchor by the specified offset. This effect can also be created
using AnchorEffect.by().
anchor_by_effect.dart
1import 'package:doc_flame_examples/flower.dart';
2import 'package:flame/effects.dart';
3import 'package:flame/game.dart';
4
5class AnchorByEffectGame extends FlameGame {
6 bool reset = false;
7
8 @override
9 Future<void> onLoad() async {
10 final flower = Flower(
11 size: 60,
12 position: canvasSize / 2,
13 onTap: (flower) {
14 flower.add(
15 AnchorByEffect(
16 reset ? Vector2(-0.5, -0.5) : Vector2(0.5, 0.5),
17 EffectController(speed: 1),
18 ),
19 );
20 reset = !reset;
21 },
22 );
23 add(flower);
24 }
25}
final effect = AnchorByEffect(
Vector2(0.1, 0.1),
EffectController(speed: 1),
);
AnchorToEffect¶
Changes the location of the target’s anchor. This effect can also be created using
AnchorEffect.to().
anchor_to_effect.dart
1import 'package:doc_flame_examples/flower.dart';
2import 'package:flame/components.dart';
3import 'package:flame/effects.dart';
4import 'package:flame/game.dart';
5
6class AnchorToEffectGame extends FlameGame {
7 @override
8 Future<void> onLoad() async {
9 final flower = Flower(
10 size: 60,
11 position: canvasSize / 2,
12 onTap: (flower) {
13 flower.add(
14 AnchorToEffect(
15 flower.anchor == Anchor.center ? Anchor.bottomLeft : Anchor.center,
16 EffectController(speed: 1),
17 ),
18 );
19 },
20 );
21 add(flower);
22 }
23}
final effect = AnchorToEffect(
Anchor.center,
EffectController(speed: 1),
);
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and code samples under the MIT License.